Game Magic: A Designer's Guide to Magic Systems in Theory and Practice.pdf
Introduction. What Is a Magic System? A History of Magic in Theory and Practice. Magic in the Literature of the Fantastic. A History of Game Magic. Putting the Magic Back in Magic Systems: Exemplary Game Magic. Schools of Magic: A Structural Analysis of Spell Categories. Magic and Programming, Magic as Programming. Conclusion.
This book provides a guide to performing magic and combining arcane symbols to render meaningful and powerful utterances. The author analyzes magic systems in games and shows how to effectively design better systems. The text encompasses the theory, history, and structure of magic systems in both games and human belief and incorporates pseudocode examples of how to design and program magic systems, with working examples offered online.